Skill Name:Ito-ito no mi
Skill Type:paramecia Long range
Skill Information:allows the user to create and manipulate strings of any color, making the user a String Human. These strings properties can change making them thick like ropes or sharp like wires
Skill Strengths:These string can be used to cut, make constucts such as a doppelganger (gear), connect things together including clouds, and it can restrict others movements. As a gear like move the user can make the strings 'smoldering' hot T3.
Skill Weaknesses:Standard DF weaknesses. The strings produced can't be clear until T3 . When the strings are clear those with Observation Haki (Soul Scope) can always see the strings clearly independent of prediction. Unlike the stitch fruit the string produced by this fruit is not designed hold together or in place therefore the strings will only remain materialized while the user is actively maintaining them or the duration attack. Afterwards they fade away leaving no evidence behind. No grand sized bird cage, no controlling characters without permission (which will only be intended for plot).
The following is a basic guide for the relative strength of the strings produced. I want it follow swordsmen's cutting ability starting T2. In other words if a swordsmen couldn't cut it neither can the fruit user. At T2 all swords will cut the string. T3 will take one post to cut through T4+ will cut within a post. Once the user is T3 however techniques will have to be able to cut through metal of T3 quality.
Tier 1 Technique Type:Max for users current Tier
Tier 1 Technique Cooldown:2 post
Tier 1 Technique Description: The user will shoot out a string from their wrist towards their destination. The string will either pierce into location and hold while the user withdraws the string to pull himself towards the location. Or the string will tie onto target location while the user withdraws the string or swings from it. The later is the most likely scenario. Can be used two full post before cool down
Tier 1 Technique Strengths:It allows the user method to dodge things he would normally have difficulty dodging. It also serves as a quick means to travel.
Tier 1 Technique Weaknesses: If location has no structures to tie onto then this can be used.
Tier 1 Technique Name:Corporal punishment
Tier 1 Technique Type:20ft
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:The user creates a string from their palm that is of the same feel and dimensions as a leather bullwhip and held like one. The user will then use the string like a whip repeatedly trying to lash the opponent. This is typically used to punish/torture. This is always colored white so he can see the blood on it.
Tier 1 Technique Strengths:Functions like a bullwhip (makes the cracking sound and everything)
Tier 1 Technique Weaknesses:Since the target can always see its not dangerous touch they can grasp the string. If the user opens the palms for whatever reason the technique is canceled.
Tier 1 Technique Name:Slave labor
Tier 1 Technique Type:15m
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:The user creates an amount of strings to the task. created from back or hand and wraps them around target and pulls or walks. This technique is for towing and transporting when there are too many objects to carry or object is bulky. If the user is T2 they can produce longer version that have a rope thickness and as long as the user maintains their connection other people can help pull what would be to heavy for the user
Tier 1 Technique Strengths:transporting multiple objects while keeping hands free. Multiple people can help pull something that is to heavy for user.
Tier 1 Technique Weaknesses: Only affective while user is connected. If no one else is helping he can only pull/hold according to strength and endurance.
Tier 1 Technique Name:
Tier 1 Technique Type:melee
Tier 1 Technique Cooldown:2post
Tier 1 Technique Description:The user creates black and white boxing gloves out of strings. The strings on the gloves exterior are somewhat sharp and abrasive like shark skin.
Tier 1 Technique Strengths:protects the users hands. Proves cutting damge simlar to paper cuts.
Tier 1 Technique Weaknesses: Ito techniques that use the hands can't be used. The users hands are covered in gloves so they can't accoumplish task that take finger dexterity.
Tier 1 Technique Name:
Tier 1 Technique Type:Defense
Tier 1 Technique Cooldown:3
Tier 1 Technique Description:The user creates a full one piece suit of protection (Think onesy with out feet).
Tier 1 Technique Strengths:This suit is able to stop pullets and reduce non named technique melee attacks by one tier.
Tier 1 Technique weaknesses:not able to stop sharp attacks. User is uncaple of complex movement such a flip or high kick. And of course ammunition of a higher tier than the user
Not techniques just random stuff that the user would use this for. jump rope and tickling someone.
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Tier 2 Technique Name:Brilliant Five
Tier 2 Technique Type:0-40m
Tier 2 Technique Cooldown:2 post
Tier 2 Technique Description: An opaque array of rainbow colors (can be made clear at T3). A single string comes out of each of the finger tips. The users will then make a slapping motion at target. The target will receive a cut the same size as the string wherever they are hit. Can be used with one or both hands. When blocking strings might be produced elsewhere on the body to provide the appropriate blockage. If the user goes through the hand motion process of his hammock technique then he can create a cutting net
Tier 2 Technique Strengths:ranged cutting, can block tangible attacks.
Tier 2 Technique Weaknesses: The attack follows hand motion so if the target knows the ability (ito ito) they can potentially block or dodge. This attack at this tier is not typically deadly unless it hits repeatedly and the target looses too much blood. In order to block attack strings must anchor to something so that they can be firm. If fighting in the air this can be difficult but not impossible (clouds aren't an appropriate anchor).
Tier 2 Technique Name:Bullet String
Tier 2 Technique Type:Attack that travels 7.5m Range will grow with tier capping at 20m
Tier 2 Technique Cooldown:2 post for every 6 bullets
Tier 2 Technique Description:User points at his opponent with his index finger and fires a string from it, as if he were firing a gun. The attack's power and effect are similar to Shigan, but it has the advantage of the longer range of a normal gun. It appears that it is not as affective a projectile as actual bullets because it was never shown piercing through the body. 6 string bullets per use one or both hands.
Tier 2 Technique Strengths:Ranged projectile that doesn't have to remain connected to user.
Tier 2 Technique Weaknesses:The attack follows hand motion so if the target knows the ability (ito ito) they can potentially block or dodge. This technique is less affective than bullets in part because it doesn't last long enough to pierce through target. If the user isn't marksmen the shot won't be as accurate therefore they need to be closer to be more affective
Tier 2 Technique Name:Wire Saw
Tier 2 Technique Type:Close/physical contact
Tier 2 Technique Cooldown:2
Tier 2 Technique Description:creates a string from the heel of his foot and attaches the other end to his leg. Holding the target down with his arms, he then uses the taut string as a saw to sever the opponent's limb
Tier 2 Technique Strengths: Cuts targets cleanly but not through bone
Tier 2 Technique Weaknesses:This technique isn't affective against armor unless applied with haki. This is difficult to user during battle because it requires precision. So if an opponent isn't fatigued or bound they could likely counter
Tier 2 Technique Name:Needle rain.
Tier 2 Technique Type:7.5m capping 90ft at appropriate Tier growth
Tier 2 Technique Cooldown:3
Tier 2 Technique Description:The user bends their fingers, like those that pretend they have claws, creating up to five detached strings from his either hand or both and throws them to impale his target. Strings produced are more rigid therefore they don't flail about as they are flung. This is most similar to spears although thinner
Tier 2 Technique Strengths: Detached strings make this technique quicker to use in succession because movements are simpler. Piercing is far greater than bullet string being able through target
Tier 2 Technique Weaknesses:Piercing subject user tier level. Larger targets can more hits
Skill Type:paramecia Long range
Skill Information:allows the user to create and manipulate strings of any color, making the user a String Human. These strings properties can change making them thick like ropes or sharp like wires
Skill Strengths:These string can be used to cut, make constucts such as a doppelganger (gear), connect things together including clouds, and it can restrict others movements. As a gear like move the user can make the strings 'smoldering' hot T3.
Skill Weaknesses:Standard DF weaknesses. The strings produced can't be clear until T3 . When the strings are clear those with Observation Haki (Soul Scope) can always see the strings clearly independent of prediction. Unlike the stitch fruit the string produced by this fruit is not designed hold together or in place therefore the strings will only remain materialized while the user is actively maintaining them or the duration attack. Afterwards they fade away leaving no evidence behind. No grand sized bird cage, no controlling characters without permission (which will only be intended for plot).
The following is a basic guide for the relative strength of the strings produced. I want it follow swordsmen's cutting ability starting T2. In other words if a swordsmen couldn't cut it neither can the fruit user. At T2 all swords will cut the string. T3 will take one post to cut through T4+ will cut within a post. Once the user is T3 however techniques will have to be able to cut through metal of T3 quality.
- A note to all members:
- I also welcome any members input as far as attack strength vs tier. While some people might think of this fruit and immediately assume power hungry or the fruit is op I have done my best to tame the power while still making it enjoyable, not too dampened.
Tier 1 Technique Type:Max for users current Tier
Tier 1 Technique Cooldown:2 post
Tier 1 Technique Description: The user will shoot out a string from their wrist towards their destination. The string will either pierce into location and hold while the user withdraws the string to pull himself towards the location. Or the string will tie onto target location while the user withdraws the string or swings from it. The later is the most likely scenario. Can be used two full post before cool down
Tier 1 Technique Strengths:It allows the user method to dodge things he would normally have difficulty dodging. It also serves as a quick means to travel.
Tier 1 Technique Weaknesses: If location has no structures to tie onto then this can be used.
Tier 1 Technique Name:Corporal punishment
Tier 1 Technique Type:20ft
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:The user creates a string from their palm that is of the same feel and dimensions as a leather bullwhip and held like one. The user will then use the string like a whip repeatedly trying to lash the opponent. This is typically used to punish/torture. This is always colored white so he can see the blood on it.
Tier 1 Technique Strengths:Functions like a bullwhip (makes the cracking sound and everything)
Tier 1 Technique Weaknesses:Since the target can always see its not dangerous touch they can grasp the string. If the user opens the palms for whatever reason the technique is canceled.
Tier 1 Technique Name:Slave labor
Tier 1 Technique Type:15m
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:The user creates an amount of strings to the task. created from back or hand and wraps them around target and pulls or walks. This technique is for towing and transporting when there are too many objects to carry or object is bulky. If the user is T2 they can produce longer version that have a rope thickness and as long as the user maintains their connection other people can help pull what would be to heavy for the user
Tier 1 Technique Strengths:transporting multiple objects while keeping hands free. Multiple people can help pull something that is to heavy for user.
Tier 1 Technique Weaknesses: Only affective while user is connected. If no one else is helping he can only pull/hold according to strength and endurance.
Tier 1 Technique Name:
Tier 1 Technique Type:melee
Tier 1 Technique Cooldown:2post
Tier 1 Technique Description:The user creates black and white boxing gloves out of strings. The strings on the gloves exterior are somewhat sharp and abrasive like shark skin.
Tier 1 Technique Strengths:protects the users hands. Proves cutting damge simlar to paper cuts.
Tier 1 Technique Weaknesses: Ito techniques that use the hands can't be used. The users hands are covered in gloves so they can't accoumplish task that take finger dexterity.
Tier 1 Technique Name:
Tier 1 Technique Type:Defense
Tier 1 Technique Cooldown:3
Tier 1 Technique Description:The user creates a full one piece suit of protection (Think onesy with out feet).
Tier 1 Technique Strengths:This suit is able to stop pullets and reduce non named technique melee attacks by one tier.
Tier 1 Technique weaknesses:not able to stop sharp attacks. User is uncaple of complex movement such a flip or high kick. And of course ammunition of a higher tier than the user
Not techniques just random stuff that the user would use this for. jump rope and tickling someone.
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Tier 2 Technique Name:Brilliant Five
Tier 2 Technique Type:0-40m
Tier 2 Technique Cooldown:2 post
Tier 2 Technique Description: An opaque array of rainbow colors (can be made clear at T3). A single string comes out of each of the finger tips. The users will then make a slapping motion at target. The target will receive a cut the same size as the string wherever they are hit. Can be used with one or both hands. When blocking strings might be produced elsewhere on the body to provide the appropriate blockage. If the user goes through the hand motion process of his hammock technique then he can create a cutting net
Tier 2 Technique Strengths:ranged cutting, can block tangible attacks.
Tier 2 Technique Weaknesses: The attack follows hand motion so if the target knows the ability (ito ito) they can potentially block or dodge. This attack at this tier is not typically deadly unless it hits repeatedly and the target looses too much blood. In order to block attack strings must anchor to something so that they can be firm. If fighting in the air this can be difficult but not impossible (clouds aren't an appropriate anchor).
Tier 2 Technique Name:Bullet String
Tier 2 Technique Type:Attack that travels 7.5m Range will grow with tier capping at 20m
Tier 2 Technique Cooldown:2 post for every 6 bullets
Tier 2 Technique Description:User points at his opponent with his index finger and fires a string from it, as if he were firing a gun. The attack's power and effect are similar to Shigan, but it has the advantage of the longer range of a normal gun. It appears that it is not as affective a projectile as actual bullets because it was never shown piercing through the body. 6 string bullets per use one or both hands.
Tier 2 Technique Strengths:Ranged projectile that doesn't have to remain connected to user.
Tier 2 Technique Weaknesses:The attack follows hand motion so if the target knows the ability (ito ito) they can potentially block or dodge. This technique is less affective than bullets in part because it doesn't last long enough to pierce through target. If the user isn't marksmen the shot won't be as accurate therefore they need to be closer to be more affective
Tier 2 Technique Name:Wire Saw
Tier 2 Technique Type:Close/physical contact
Tier 2 Technique Cooldown:2
Tier 2 Technique Description:creates a string from the heel of his foot and attaches the other end to his leg. Holding the target down with his arms, he then uses the taut string as a saw to sever the opponent's limb
Tier 2 Technique Strengths: Cuts targets cleanly but not through bone
Tier 2 Technique Weaknesses:This technique isn't affective against armor unless applied with haki. This is difficult to user during battle because it requires precision. So if an opponent isn't fatigued or bound they could likely counter
Tier 2 Technique Name:Needle rain.
Tier 2 Technique Type:7.5m capping 90ft at appropriate Tier growth
Tier 2 Technique Cooldown:3
Tier 2 Technique Description:The user bends their fingers, like those that pretend they have claws, creating up to five detached strings from his either hand or both and throws them to impale his target. Strings produced are more rigid therefore they don't flail about as they are flung. This is most similar to spears although thinner
Tier 2 Technique Strengths: Detached strings make this technique quicker to use in succession because movements are simpler. Piercing is far greater than bullet string being able through target
Tier 2 Technique Weaknesses:Piercing subject user tier level. Larger targets can more hits
Last edited by Zalton on Sat Dec 20, 2014 3:10 pm; edited 4 times in total