Skill Name: Hunter
Skill Type: Stealth
Skill Information: Yomi utilizes his skills as an assassin to utilize tactical stealth and minor ninjutsu arts to blend in and catch his opponents by surprise.
Skill Strengths:
-Utilizes tactical stealth
-Utilizes recon tactics.
Skill Weaknesses:
-Not optimal for going loud, just preparing before hand or stealthily dispatching of enemies.
-Requires some sort of environment that allows for some sort of blending.
Skill Type: Stealth
Skill Information: Yomi utilizes his skills as an assassin to utilize tactical stealth and minor ninjutsu arts to blend in and catch his opponents by surprise.
Skill Strengths:
-Utilizes tactical stealth
-Utilizes recon tactics.
Skill Weaknesses:
-Not optimal for going loud, just preparing before hand or stealthily dispatching of enemies.
-Requires some sort of environment that allows for some sort of blending.
- Tier 1:
Tier 1 Technique Name: Blend - City
Tier 1 Technique Type: Stealth Passive
Tier 1 Technique Cooldown: N/A
Tier 1 Technique Description: Yomi is able to use his disguise and ninja arts to blend in with urban environments.
Tier 1 Technique Strengths:
-Allows for Urban stealth and blend like a chameleon.
-Perfect in design.
Tier 1 Technique Weaknesses:
-Useless outside of Urban areas.
-Only works against the unwary.
Tier 1 Technique Name: Blend - Nature
Tier 1 Technique Type: Stealth Passive
Tier 1 Technique Cooldown: N/A
Tier 1 Technique Description: Yomi is able to use his ninja arts to blend in with nature by taken on different colors in such a way that it seems like he isn't there.
Tier 1 Technique Strengths:
-Optimized for rural areas and nature-heavy areas.
Tier 1 Technique Weaknesses:
-Useless in areas without any kind of vegetation.
-Only works against the unwary.
Tier 1 Technique Name: Opera
Tier 1 Technique Type: Passive
Tier 1 Technique Cooldown: N/A
Tier 1 Technique Description: If given a chance, Yomi may focus his mind using the skills of an assassin which are akin to a ninja's. This allows him to create a pseudo-kenbunshoku-like effect increasing his reaction time. This allows him to react to sounds, forces, and other things in accordance to the estimation of their proximity. This creates a pseudo-precognition effect that is really just advanced cognition.
Tier 1 Technique Strengths: -Able to imitate kenbunshoku equal to his tier.
-May combine with Kenbun to either make it equal to his tier (if it is lower) or give it an edge over someone using strictly kenbunshoku versus his.
Tier 1 Technique Weaknesses: -The equivalency of imitation is limited to up to T3.
-Kenbunshoku utilize with this has an added cooldown of one post.
Tier 1 Technique Name: Hunter's Path
Tier 1 Technique Type: Passive
Tier 1 Technique Cooldown: N/A
Tier 1 Technique Description: Yomi is capable of parkour that is beyond normal capabilities in terms of severely lessened fall damage, the ability to shift around unnaturally even superior to that of a parkour master (disregarding their physical prowess).
Tier 1 Technique Strengths: -Allows enhanced, unnatural parkour movements with the assistance of Opera to allow predicted paths to be chosen between.
Tier 1 Technique Weaknesses: -This is not a combat technique, while it may help it serves no direct intention to assist with combat.
Tier 1 Technique Name: Thrust
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 2 Posts
Tier 1 Technique Description: Yomi may close a distance of 10 meters per tier, giving him the chance to attack from a distance as if he was already right next to them. Similar to Shadow Step.
Tier 1 Technique Strengths: -Allows for closing a distance quick.
Tier 1 Technique Weaknesses: -Of course if someone is naturally faster, they can still dodge this if they are aware somehow.
- Tier 2:
Tier 2 Technique Name: Blend - Darkness
Tier 2 Technique Type: Passive Stealth
Tier 2 Technique Cooldown: N/A
Tier 2 Technique Description: If there is a moderate amount of shade within an area, Yomi may become absorbed into those shadows using ninja arts. In very dark areas, this is especially useful for flanking.
Tier 2 Technique Strengths: -Optimal for night-time operations.
-Allows for flanking with enough darkness.
Tier 2 Technique Weaknesses: -Not optimal for day-time
-Restricted in areas that are well-light.
Tier 2 Technique Name: The Eye
Tier 2 Technique Type: Supplementary
Tier 2 Technique Cooldown: 4 Posts
Tier 2 Technique Description: Yomi focuses on one target, allowing him to utilize Kenbunshoku without initiating its cooldown, but it only works against the target. This blocks out other sounds and objects, but his inner lineage prevents him from running into walls. This lasts as long as Kenbunshoku would for him plus 2 posts.
Tier 2 Technique Strengths: -Extended version of Kenbunshoku is initiated.
-Allows for intense hunting of a target.
-Tunnel vision may be remedied by initiating Kenbunshoku officially, which allows for instinctive detection of surrounding, moving objects.
Tier 2 Technique Weaknesses: -Tunnel vision in terms of his attention span.
-Unaware of his surroundings aside from objects that are in place.
-Even with instinctual protection, he can still be overwhelmed with lessened difficulty.
Tier 2 Technique Name: Shadow Bolt
Tier 2 Technique Type: Stealth
Tier 2 Technique Cooldown: 2 Posts after 3 Uses
Tier 2 Technique Description: Allows the ability to bolt to other shadows, appearing like a crawling shadow when moving through lit areas. This allows for 5 meter shifts with a fluid path.
Tier 2 Technique Strengths: -Can enter someone's shadow to sneak-attack them.
Tier 2 Technique Weaknesses: -Can be tracked if someone watches the crawling shadow.
Tier 2 Technique Name: Featherfall
Tier 2 Technique Type: Passive
Tier 2 Technique Cooldown: N/A
Tier 2 Technique Description: Yomi may fall up to 30 meters and land softly like a cat without sound.
Tier 2 Technique Strengths: -Allows for stealthy, silent falls.
Tier 2 Technique Weaknesses: -This range can never grow from this technique.
Tier 2 Technique Name: Hunter
Tier 2 Technique Type: Stealth Offensive
Tier 2 Technique Cooldown: 4 Posts
Tier 2 Technique Description: Using the art of misdirection, Yomi may kill an NPC and the public, including PCs of equal or lower tier, would not notice until the target falls over a post later. This allows him to escape unnoticed (This bit is passive). As for the active part, Yomi may attack someone and misdirect their perception to not notice it until a post later if they are lower tier. If they are equal tier, Yomi's attacks appear to arrive before they actually do.
Tier 2 Technique Strengths: -Utilzies Misdirection to get away with NPC assassination or trick PCs to land an attack.
Tier 2 Technique Weaknesses: -Useless if someone is using Kenbunshoku and only works against equal and lower tier foes.