Skill Name: Suna Suna no Mi
Skill Type: Logia
Skill Information: The Suna Suna no Mi is a Logia-type Devil Fruit that allows the user to create, control, and transform into sand at will, turning the user into a sand human.
Skill Strengths:
- The user does not need an outside source of their element to use the techniques.
- Like all logia users, the user can be immune to any attacks that don't include haki, sea stone, or water. At lower tiers, they must be aware of the attacks.
- The user can go into logia mode, meaning that they can completely transform into their element, being able to blend in with it. For example, gas logia being able to blend in with other gases around the area.
Skill Weaknesses:
- The powers of the Suna Suna cannot be used if the user is in contact with sea stone or a body of water, weakening their movements as well.
- The user's body and all of the user's attacks generally have elemental weaknesses that render these sand powers useless. The first is water, and if it touches the user even a little bit, they become tangible for regular attacks, and if large quantities of it touches the user's attacks, they become softer and are lowereda. Tier attack and defense wise. The second is fire, and on contact the sand will slowly begin to turn into glass, which isn't so bothersome if there are large quantities of sand. The third is lightning, which does the same as fire, yet it does it much faster, turning sand into glass on contact. The last is ice, which can freeze the sand, allowing the enemy to break it.
- At lower tiers, the user cannot activate logia mode instinctively, so a sneak attack would be successful.
Skill Type: Logia
Skill Information: The Suna Suna no Mi is a Logia-type Devil Fruit that allows the user to create, control, and transform into sand at will, turning the user into a sand human.
Skill Strengths:
- The user does not need an outside source of their element to use the techniques.
- Like all logia users, the user can be immune to any attacks that don't include haki, sea stone, or water. At lower tiers, they must be aware of the attacks.
- The user can go into logia mode, meaning that they can completely transform into their element, being able to blend in with it. For example, gas logia being able to blend in with other gases around the area.
Skill Weaknesses:
- The powers of the Suna Suna cannot be used if the user is in contact with sea stone or a body of water, weakening their movements as well.
- The user's body and all of the user's attacks generally have elemental weaknesses that render these sand powers useless. The first is water, and if it touches the user even a little bit, they become tangible for regular attacks, and if large quantities of it touches the user's attacks, they become softer and are lowereda. Tier attack and defense wise. The second is fire, and on contact the sand will slowly begin to turn into glass, which isn't so bothersome if there are large quantities of sand. The third is lightning, which does the same as fire, yet it does it much faster, turning sand into glass on contact. The last is ice, which can freeze the sand, allowing the enemy to break it.
- At lower tiers, the user cannot activate logia mode instinctively, so a sneak attack would be successful.
- Tier 1 Techniques:
- Tier 1 Technique Name: Desert Katana
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins releasing large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into a 4 foot long katana that functions like any other katana, being as sharp and as durable due to the sand's hardening. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The katana is a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Axe
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins releasing large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into a 4 foot long double-sided axe, that functions like any other axe, being as sharp and as durable due to the sand's hardening. Each blade of the axe is crescent shaped, with a length of half a foot long and the height of a foot long. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The axe is a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Spear
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins release large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into a 4 foot long spear that functions like any other spear, being as sharp and as durable due to the sand's hardening. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The spear is a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Scythe
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins release large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into a 4 foot long scythe that functions like any other scythe, being as sharp and as durable due to the sand's hardening. The blade of the scythe is 2 feet long, extending from the stick that holds it straight then curves off into a crescent shape. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The scythe is a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Claws
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins releasing large amounts of sand from both of their hands. After 3 seconds, the sand is shaped into a pair of retractable claws(think wolverine), that functions like any other retractable claws, being as sharp and as durable due to the sand's hardening. Each hand forms three blades inbetween the user's knuckles that can extend up to 1 foot, and retract back into the skin. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The claws are a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Wrecking Ball
Tier 1 Technique Type: Close: 0-5 meters
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates and then begins releasing large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into a small 1 foot chain, and at the end of it, a sphere 2 feet in diameter. The chain can extend up to 5 meters, and the sphere is as hard as any metal ball, and can deal as much damage as any other wrecking ball due to the sand's hardening. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The wrecking ball is a tier lower than the user.
Tier 1 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 1 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 1 Technique Name: Desert Bullets
Tier 1 Technique Type: Long: 11-15 meters
Tier 1 Technique Cooldown: 3 posts; lasts until all bullets are fired
Tier 1 Technique Description: The user concentrates and then begins releasing large amounts of sand from either of their hands. After 3 seconds, 5 spheres that are 3 inches in radius are formed and float above the user. With the wave of a hand, however many of the spheres that the user wishes to fire are launched towards the target at the speed of a bullet. They have the same power as a bullet due to the sand's hardening. The power of the bullets are a tier below the user.
Tier 1 Technique Strengths:
- The bullets float, allowing for easily portable use without having to throw them or load them up into a gun.
Tier 1 Technique Weaknesses:
- They can be grabbed while floating above the user by the enemy and can be crushed easily.
Tier 1 Technique Name: Desert Throwing Knives
Tier 1 Technique Type: Long: 11-15 meters
Tier 1 Technique Cooldown: 3 posts; lasts until all knives are launched
Tier 1 Technique Description: The user concentrates, focusing sand manipulation in his chest. 3 seconds later, 4 handles 3 inches in height appear on the user's chest in a square formation. The user can remove them, revealing a blade on the other side that is also 3 inches in height. The user can then throw them at the targets. The throwing knives have the same cutting power of regular throwing knives due to the sand's hardening. The knives are a tier below the user
Tier 1 Technique Strengths:
- The knives use the user's body as a holster, allowing for easy portability.
Tier 1 Technique Weaknesses:
- Too small to be adequately used in close combat against a swordsmen.
Tier 1 Technique Name: Desert Fog
Tier 1 Technique Type: Area Attack Radius: 5m (An attack with user at the center)
Tier 1 Technique Cooldown: 3 posts; 2 post duration
Tier 1 Technique Description: The user concentrates, lowers their hands to the sides of their legs, then launces them upwards as fast as possible. A large amount of sand that was gathered within the hands during the time of concentration is released into the air, surrounding the area, a 5 meter radius with the user in the center. Their is so much sand in this area, that it is really hard to see anything, like thick mist.
Tier 1 Technique Strengths:
- This technique can be used for a quick escape.
- Any enemy in the with their eyes wide open will get sand in their eyes and will be blind for one post.
Tier 1 Technique Weaknesses:
- Not even the user can see through the sand, making them as helpless as the targets.
- Since the fog only covers a 5 meter radius, it is easy for the enemy to escape by simply running out of the area.
Tier 1 Technique Name: Desert Vacuum Blade
Tier 1 Technique Type: Long: 11-15 meters
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: The user concentrates and then begins building up sand in either of their hands. After 2 seconds, the user waves their hand forward as fast and as fierce as they can. The result is a crescent shaped blade of sand traveling at the speed equal to the user's tier towards the target. The power of the blade is a tier below the user.
Tier 1 Technique Strengths:
- The blade can tear apart the enemy's skin on contact, causing a huge gash or maybe even cutting enemies with the endurance of a regular human's in half, allowing the blade to continue it's carnage until it dissipates out of range.
Tier 1 Technique Weaknesses:
- The blade can be easily stopped by any techs, armors or weapon parries any tiers above it's power.
- Tier 2 Techniques:
- Tier 2 Technique Name: Desert Spikes
Tier 2 Technique Type: Area Attack Radius: 15m (An attack with user at the center)
Tier 2 Technique Cooldown: 5 posts
Tier 2 Technique Description: The user concentrates and then slams their palms on the ground. Within seconds, sand that leaks from the user's hands begin to spread around them, and once the area is covered, the sand begins to form and rise up, creating dozens of spikes that surround the user, and they cover the entire area. Each spike can rise up to 5 feet.
Tier 2 Technique Strengths:
- The spikes are as sharp as any regular spikes, so anyone caught within the area will possible be torn apart by the multiple spikes piercing their body.
Tier 2 Technique Weaknesses:
- Despite the spikes covering the 15 meter radius area, their are a few inches of space between each spike, and the spikes only rise as fast as the user, allowing anyone faster to avoid the spikes and be safely inbetween them.
Tier 2 Technique Name: Desert Spike Dome
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts; 2 post duration
Tier 2 Technique Description: The user concentrates and then sand that is produced from his whole body begins levitate and then spin around him for 2 seconds, until a small dome is formed, with him inside of it. The dome is just big enough to fit about 3 average-sized people inside of it. After it is created, the user can form spikes at will that protrude all around the dome, with only a few inches away from each other. These spikes can stretch up to 5 feet from the dome itself
Tier 2 Technique Strengths:
- The dome can especially protect the user against close combat enemies, since they can protrude spikes sticking out of the dome that would tear through anyone close enough.
Tier 2 Technique Weaknesses:
- The dome can be destroyed by attacks equivalent to a T2 technique.
Tier 2 Technique Name: Desert Drill
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts
Tier 2 Technique Description: The user concentrates and then turns into his logia mode. From there, they position themselves towards the target, and they begin to turn into a drill. As soon as they do, the user shoots forward at the speed of their tier, while spinning like a drill. The tip is also sharp like a drill, and once in contact with an enemy, they also begin to spin while being pushed forward by the drill, then once it has traveled 20 meters from the start, it stops and the user turns back into their regular form, leaving the target with a possibly large wound where the drill attacked them.
Tier 2 Technique Strengths:
- The drill can tear through the enemy's skin, possibly leaving them too injured to even move.
Tier 2 Technique Weaknesses:
- The user instantly stops the attack if they hit a hard material like steel, then they revert back into their regular form.
Tier 2 Technique Name: Desert Binding
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 5 posts; 1 post duration
Tier 2 Technique Description: The user concentrates and then slaps their palms together. An orb sand then begins to form in the middle of their palms, enlarging and setting the palms further apart until it is 2 feet in radius. The user then releases their hands from the orb, revealing that it can float, then he brings them back up and shoots out his palms, seemingly pushing the ball outward, towards the target. Along with the physical push, the user also mentally pushed the sand, making it rush towards the target at the same speed as the user. Once the orb contacts and enemy, it de-forms and wraps around their torso, rendering their hands useless. Their torso stays bound for 1 post.
Tier 2 Technique Strengths:
- If the binding is succesful, then the enemy could possibly be useless in battle, depending on their fighting style.
Tier 2 Technique Weaknesses:
- The sand isn't impossible to tear and escape from, so anyone Tier 3 or higher will have the strength to tear themselves free.
Tier 2 Technique Name: Desert Greatsword
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts; 2 post duration
Tier 2 Technique Description: The user concentrates and then begins releasing large amounts of sand from both of their hands. After 3 seconds, the sand is shaped into a 6 foot long double-edged greatsword that functions like any other katana, being as sharp and as durable due to the sand's hardening. After a while, the weapon begins to lose it's hardening and turns into a pile of sand. The greatsword is the same tier as the user.
Tier 2 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 2 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 2 Technique Name: Desert Arms
Tier 2 Technique Type: Close: 20 meters
Tier 2 Technique Cooldown: 5 posts; 2 post duration
Tier 2 Technique Description: The user concentrates and then sand begins to come out from under their arms. After a few seconds, this sand forms into an extra set of arms that the user can control just like their regular arms. Unlike regular arms however, these two can stretch up to 10 meters.
Tier 2 Technique Strengths:
- The user can equip these arms with weapons, allowing for a better chance at striking the opponent, and if the arms were to get detached by force, they would simply reform.
Tier 2 Technique Weaknesses:
- Even though the user can control the arms to go all around him, he cannot see behind himself, allowing the enemy to hit that blind spot without getting attacked by the arms should the user not think to check behind himself first.
Tier 2 Technique Name: Dual Desert Katanas
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts; 2 post cooldown
Tier 2 Technique Description: The user concentrates and then begins releasing large amounts of sand from either of their hands. After 3 seconds, the sand is shaped into two 4 foot long katanaa that function like any other katanas, being as sharp and as durable due to the sand's hardening. After a while, the weapons begin to lose their hardening and turn into a pile of sand. The katanas are the same tier as the user.
Tier 2 Technique Strengths:
- It cannot be destroyed by weapons below it's tier.
Tier 2 Technique Weaknesses:
- It can be destroyed by weapons above it's tier.
Tier 2 Technique Name: Double Desert Destruction Disk
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 3 posts; 1 post duration
Tier 2 Technique Description: The user concentrates and then sand begins to leak out of his hands. After a few seconds, the sand forms into two disks 1 feet in radius that have small spikes all around the edges and continually spins, and they hover above either palm of the user. With the wave of an arm towards the target, the disks will fly towards that target at the same speed as the user's current tier. On contact with the enemy, the disks will shred apart the skin, or atleast leave a deep gash. If the disks go 20 meters away from the user they disipate immediately.
Tier 2 Technique Strengths:
- The disks can change course at the will of the user if the enemy dodges one of them, chasing them within range, and if the disks shred through the enemy, they will keep on going.
Tier 2 Technique Weaknesses:
- The disks can potentially be deflected by T2 weapons, but completely torn by T3 weapons and above.
Tier 2 Technique Name: Desert Tails
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts; 2 post duration
Tier 2 Technique Description: The user concentrates and then begins to produce sand coming out of their lower back. This sand continues to leak out until their is enough to successfully form 3 tails that are 2 meters long. The user can willfully control these tails to move in any direction, and they can extend up to 10 meters. The sand is hardened, allowing the user to attack enemies with them and actually deal a fair amount of damage. Specifically, they are as damaging as a blunt weapon the same tier as the user.
Tier 2 Technique Strengths:
- The tails can help the user in a situation in which he is outnumbered, and they regenerate almost immediately if pieces get cut off.
Tier 2 Technique Weaknesses:
- Even though the user can control the tails to go all around him, he cannot see behind himself, allowing the enemy to hit that blind spot without getting attacked by the tails should the user not think to check behind himself first.
Tier 2 Technique Name: Desert Armor
Tier 2 Technique Type: Close: 0-20 meters
Tier 2 Technique Cooldown: 4 posts; 3 post duration
Tier 2 Technique Description: The user concentrates and then a various amount of sand begins to emanate from their body, and after a few seconds, the user is coated in an armor that looks exactly like the ones that soldiers wore back in rural japan times. The armor is as durable as regular armor the same tier as the user
Tier 2 Technique Strengths:
- The armor protects the user from general attacks like sword strikes, hits, kicks, bullet shots, etc. that are lower in tier than the armor, to a degree.
Tier 2 Technique Weaknesses:
- The armor breaks if it takes too much damage. A tech above the armor's tier can destroy it alone, two techs a tier lower, four two tiers lower etc. A barrage of lower tier general attacks can break it as well.
- Tier 3 Techniques:
- Tier 3 Technique Name: Desert Binding Clones
Tier 3 Technique Type: Close: 0-35 meters
Tier 3 Technique Cooldown: 6 posts; 2 post duration
Tier 3 Technique Description: The user concentrates and then releases sand from their body. The sand begins to form into 4 humanoid bodies, and succeeds after a few seconds. These sand beings look exactly like the user, and on command they run towards the target at the speed of a tier below the user. On contact with the target, a clone de-forms and wraps them self around the target until they cannot move their bodies. The binding lasts for one post, then the sand gets loose, allowing the enemy to escape. The user controls them, and they do not have their own separate eyesight.
Tier 3 Technique Strengths:
- The user can make 4 of these clones, allowing for up to 4 targets to be binded. Also, these clones will regenerate immediately if they get attacked and lose a limb.
Tier 3 Technique Weaknesses:
- The clones cannot get 35 meters or more away from the user, or they will immediately turn into a pile of sand and won't regenerate.
Tier 3 Technique Name: Desert Attack Clones
Tier 3 Technique Type: Close: 0-35 meters
Tier 3 Technique Cooldown: 6 posts; 2 post duration
Tier 3 Technique Description: The user concentrates and then releases sand from their body. The sand begins to form into 2 humanoid bodies, and succeeds after a few seconds. These sand beings look exactly like the user and have a 4 feet long Katana in their right hand. They then will begin to engage in combat with the enemies. Their swordsmanship is a tier below the user and so is their speed, reflexes and other minor stats. The user controls them, and they do not have their own separate eyesight.
Tier 3 Technique Strengths:
- The user can summon these clones to help him out with a battle, either to gang up on an enemy or help if outnumbered.
Tier 3 Technique Weaknesses:
- The clones cannot regenerate if they lose any limbs due to the user focusing solely on controlling them to fight.
Tier 3 Technique Name: Desert Tornado
Tier 3 Technique Type: Long: 11-95 meters; Area Attack Radius: 15m (An attack that travels)
Tier 3 Technique Cooldown: 7 posts; 2 post duration
Tier 3 Technique Description: The user concentrations and then shoots their arms forward. Sand begins coming out of them as fast as a water hose releases water, and this sand doesn't just stay on the ground, but instead starts to gather and move in a circle at Super fast speeds, like a tornado. After a few seconds, in front of the user is a giant sand tornado 15 meters in radius and can be up to 95 meters tall. The user can move the tornado with his mind, and it moves at T3 speeds. Anyone T3 and below will be sucked in if they are 5 meters near it, and their are a numerous amount of sand knives formed inside of the tornado, so as the enemy is being dragged through the tornado, they get cut up, and can possibly die from the amount of cuts. Anyone T4 and above can resist the pull however, and walk through it without a problem, except for the sand knives being thrown around inside. The user can jump inside of it and turn into sand to travel through it quickly and attack enemies inside of it.
Tier 3 Technique Strengths:
- The tornado can suck in as many people as can get, thus allowing for massive damage on enemy numbers.
Tier 3 Technique Weaknesses:
- All logias are immune to the damage caused within this tornado, and can even possibly fight the user if he is inside of it as well.
Tier 3 Technique Name: Desert Cylinder
Tier 3 Technique Type: Area Attack Radius: 30m (An attack with user at the center)
Tier 3 Technique Cooldown: 5 posts
Tier 3 Technique Description: The user concentrates and then sand begins to rapidly produce from their entire body, and after about 10 seconds, the user is surrounded with enough sand to form a giant cylinder 30 meters in radius and 40 meters tall. Anyone caught within this cylinder most likely will eventually die from a lack of oxygen. The user at this point is also in the cylinder, traveling through the sand in Logia form and can go around attacking anyone else inside. The cylinder can withstand any attacks equivalent to a T3 technique. Once it is damaged enough, it will lose structure and the sand will become one huge pile.
Tier 3 Technique Strengths:
- If the enemy were somehow able to move within the cylinder and attempted to escape, the user could travel through the sand to attack them.
Tier 3 Technique Weaknesses:
- The cylinder can be destroyed before the people inside die from lack of oxygen, freeing them.
Tier 3 Technique Name: Quadruple Desert Destruction Disk
Tier 3 Technique Type: Close: 0-35 meters
Tier 3 Technique Cooldown: 5 posts; 1 post duration
Tier 3 Technique Description: The user concentrates and then sand begins to leak out of his hands. After a few seconds, the sand forms into four disks 1 foot in radius that have small spikes all around the edges and continually spins, and they hover above the user. With the wave of an arm towards the target, the disks will fly towards that target at the same speed as the user's current tier. On contact with the enemy, the disks will shred apart the skin, or atleast leave a deep gash. If the disks go 20 meters away from the user they disipate immediately.
Tier 3 Technique Strengths:
- The disks can change course at the will of the user if the enemy dodges one of them, chasing them within range, and if the disks shred through the enemy, they will keep on going.
Tier 3 Technique Weaknesses:
- The disks can potentially be deflected by T3 weapons, but completely torn by T4 weapons and above.
Tier 3 Technique Name: Desert Golem 1st Form
Tier 3 Technique Type: close: 0-35 meters
Tier 3 Technique Cooldown: 10 posts; 3 post duration
Tier 3 Technique Description: The user concentrates and then sand begins to rapidly produce from their entire body. After 10 seconds, the user is surrounded with enough sand to form a giant human-looking sand golem that is 30 meters in height and the size of an average home, but it can be smaller if the user wishes to make it smaller. The golem has a torso, a head and arms. Each arm is 8 meters in height and large enough for a house-sized golem, and these hands can deal T3 brawler damage. The head is shaped exactly like the user's, and is also pretty large. The golem can, at will, produce a T3 greatsword made of sand that can be up to 20 meters long in either hand. Regardless of having no legs or the size of it, the best in can moves at the speed of a T2 person, and can also jump by making a sand spring below itself. Also, if a person comes within touching distance of the golem, small sand arms will reach out and attempt to pull the person inside of the sand. The user is inside of this golem and can pop out at any time, but at least one body part must remain attached to the golem if the user wishes to maintain it. The golem will also regenerate all small wounds almost immediately, but if an enemy was able to destroy an entire limb quickly, it would take a post to regenerate.
Tier 3 Technique Strengths:
- The being will also regenerate all small wounds almost immediately.
Tier 3 Technique Weaknesses:
- if an enemy was able to destroy an entire limb of the golem quickly, it would take a post to regenerate.
Tier 3 Technique Name: Desert Golem: Rapid Shot
Tier 3 Technique Type: Long: 11-95 meters
Tier 3 Technique Cooldown: Passive
Tier 3 Technique Description: While in any Desert Golem forms, the user forms a large orb in one of the golem's palms that is 5 meters in radius and floats above the golem's palm, and at will, large piles of sand will begin to shoot out of it, aiming at the enemy like a bullet. These piles are as large as a person, and once it hits a person it will most likely cause severe pain. The first form Desert Golem will be able to fire 10 piles, the second form can fire 15 piles, and the final form can fire 20 piles before the sand orb is no more. Once that happens, the user will have to wait until they are able to enter the form again.
Tier 3 Technique Strengths:
- This technique can be used to deal with enemies outside of close range.
Tier 3 Technique Weaknesses:
- After the user uses up the piles, they lose one chance at long range combat
Tier 3 Technique Name: Desert Golem: Stretch
Tier 3 Technique Type: Long: 11-95 meters
Tier 3 Technique Cooldown: Passive
Tier 3 Technique Description: While in any desert Golem forms, the is able to control the golem to stretch their arms and legs. The first form desert golem will be able to stretch their arms and legs up to 30 meters, the second form can stretch them to 60 meters, and the final form can stretch them up to 95 meters.
Tier 3 Technique Strengths:
- The user can use this technique to allow the golem to reach any enemies outside of close range.
Tier 3 Technique Weaknesses:
- While the limbs are stretched, it may possibly give any enemies up close a short chance to strike.
Tier 3 Technique Name: Desert Touch
Tier 3 Technique Type: Area Attack Radius: 30m (An attack with user at the center)
Tier 3 Technique Cooldown: Passive
Tier 3 Technique Description: The user concentrates and then begins to touch the target. If it is the ground, it will turn into sand within a 30 meter radius, but this takes 5 seconds to cover the area. If it is a person, the user dehydrates them until they can no longer move, and eventually die. T0 targets get dehydrated really quickly. Any targets two tier's below the user or lower will take one post to dehydrate. Any targets one tier lower than the user will take two posts, any target the same tier as the user will take three posts, and any target a tier or more higher than the user will take four posts.
Tier 3 Technique Strengths:
- The user can use this technique to create an outside source of sand so that they can use their techniques faster than it would take producing the sand from his body, and the user can turn into sand to enter the sand on the ground and possibly create the chance for sneak attacks.
Tier 3 Technique Weaknesses:
- For higher tier enemies, the user would have to find out a way to render them motionless while dehydrating them due to the amount of time it takes.
Tier 3 Technique Name: Desert Vacuum Blades
Tier 3 Technique Type: Close: 0-35 meters
Tier 3 Technique Cooldown: Passive
Tier 3 Technique Description: The user concentrates and then begins building up sand in either of their hands. After 2 seconds, the user waves their hand forward as fast and as fierce as they can. The result is a crescent shaped blade of sand traveling at the speed equal to the user's tier towards the target. Upon contact with the enemy, the blade can tear through the skin, possibly slicing through the target. The user can even make the blade large enough to slice through ships(T0 ships). The user can make as many of these blades as they wish, however, the more they use it, the more they waste their stamina which can put them in a dangerous position.
Tier 3 Technique Strengths:
- The blade can tear apart the enemy's skin on contact, causing a huge gash or maybe even cutting enemies with the endurance of a regular human's in half, allowing the blade to continue it's carnage until it dissipates out of range.
Tier 3 Technique Weaknesses:
- The blade can be easily stopped by any techs, armors and weapons T3 and above.
Last edited by Axel Rover on Sat Dec 20, 2014 9:53 am; edited 5 times in total (Reason for editing : Added T2 techniques)