Skill Name: Rooster's Reign
Skill Type: Melee
Skill Information: Rooster's Reign is a sword style created by none other than Satoru Ujimasa himself! It mixes traditional kendo styled weapon arts with the lethal brutality of taekwondo, limited to its kicking and rare leg based grapples. Only on rare occasion will the user dawn both blades they possess during this style, but when they do, they become a force to be reckoned with. An opponent can gauge the seriousness of Satoru by taking note of what he arms himself with. Unarmed means he's relying on leg based kicks and is probably toying with you. One blade, may it be a short blade/wakizashi or Katana means he's taking things mildly serious. Then two blades means things are really requiring a lot of his focus and usually means he intends to end things pretty soon. It should also be noted that when a Kendo stance is utilized by Satoru however, this can be seen as a level of threat even beyond his dual wielding style.
Skill Strengths: Unpredictable due to relentless assault from weapon and legs alike.
Skill Weaknesses: User is also vulnerable on attacking fronts which is almost always. So practically the user makes himself more vulnerable as he evolves to the more serious styles of Rooster's Reign.
Skill Type: Melee
Skill Information: Rooster's Reign is a sword style created by none other than Satoru Ujimasa himself! It mixes traditional kendo styled weapon arts with the lethal brutality of taekwondo, limited to its kicking and rare leg based grapples. Only on rare occasion will the user dawn both blades they possess during this style, but when they do, they become a force to be reckoned with. An opponent can gauge the seriousness of Satoru by taking note of what he arms himself with. Unarmed means he's relying on leg based kicks and is probably toying with you. One blade, may it be a short blade/wakizashi or Katana means he's taking things mildly serious. Then two blades means things are really requiring a lot of his focus and usually means he intends to end things pretty soon. It should also be noted that when a Kendo stance is utilized by Satoru however, this can be seen as a level of threat even beyond his dual wielding style.
Skill Strengths: Unpredictable due to relentless assault from weapon and legs alike.
Skill Weaknesses: User is also vulnerable on attacking fronts which is almost always. So practically the user makes himself more vulnerable as he evolves to the more serious styles of Rooster's Reign.
- T1:
Tier 1 Technique Name: Quickdraw
Tier 1 Technique Type: Short Range
Tier 1 Technique Cooldown: 2 Post
Tier 1 Technique Description: Relieving one of his blades from his scabbard, Satoru delivers a blinding slash with his weapon. The key is to use the bind the scabbard naturally creates, to build up potential energy until no more can be stored and it is forced to be released. Though it all sounds intricate, it happens in the quickest moment like the name suggest.
Tier 1 Technique Strengths: Very Quick
Tier 1 Technique Weaknesses: Weapon Must be sheathed
Tier 1 Technique Name: Petal Dance
Tier 1 Technique Type: Short Range
Tier 1 Technique Cooldown: 2 Post
Tier 1 Technique Description: Satoru delivers a flurry of slashes and kicks from his legs and one of his weapon, about three from each. During the combo his off hand is either idle on his other blade or elsewhere, but slowly moving tot he handle of this weapon. Then he will deliver a quick swift swipe from this previously sheathed weapon that is off tempo from the other attacks. This off timing is usually enough to catch an opponent off guard and footing due to the syncopation created with prior attacks.
Tier 1 Technique Strengths: Many strikes to harm foes with
Tier 1 Technique Weaknesses: If the users tempo is read it can be exploited before the final attack is unleashed.
Tier 1 Technique Name: Flash Step
Tier 1 Technique Type: Supplementary
Tier 1 Technique Cooldown: 5 Post
Tier 1 Technique Description: This technique last for 1 post By lowering his weapon(s) Satoru enters a defensive/evasive phase during which he will stay on the balls of his feet to make split second shifts or pivots to narrowly avoid attacks set on his location. The steps are no further than natural human limitations and is simply a muscle activation allowing the user to seemingly "blur" in movement. That means if the attack has a broad range of effect, this technique will do Satoru no use.
Tier 1 Technique Strengths: Allows the user to avoid attacks
Tier 1 Technique Weaknesses: User may not attack during its use. Is not effective on those greater than the user's own tier.
Tier 1 Technique Name: Whirlwind Dropper
Tier 1 Technique Type: Close Range
Tier 1 Technique Cooldown: 2 Post
Tier 1 Technique Description: Either ascending or crouching low, the user delivers a series of three kicks that cause them to elevate or descend with each strike. From top to bottom the user would first leap to kick high towards the head or neck, then when one foot touches down the user delivers a round house kick to the torso or abdomen, then lastly they crouch down to deliver a sweeping blow at the foes feet or ankles. From bottom to top, you simply reverse the description. Using rotation the user picks up momentum to make each kick grow in power.
Tier 1 Technique Strengths: Each strike has a chance to cause a form of disorientation or staggering to the target.
Tier 1 Technique Weaknesses: During rotations the users back is turned, though briefly, it can still be exploited.
Tier 1 Technique Name: Swallow Tail
Tier 1 Technique Type: Close Range 0-5m
Tier 1 Technique Cooldown: 3 Post
Tier 1 Technique Description: Placing the the left foot in front of the right, further than shoulder width apart, Satoru lightly crouches and leans to place his weight predominantly on the right foot, while his feet are turned to the left, typically where his target will be. His arms will be up one at his chin level and one at the level of the top of his head, with both his blades drawn and horizontal pointing towards the target. Taking off in a dash towards this foe, once Satoru's blades keep their stance, then once he enters the desired vicinity of the foe -5m or less- he will take off with a single swift dash. As he does so his blades will swing around first low following the motions of a clock, then once they reach about six o'clock, they quick swipe horizontally to deliver two possibly lethal strokes to the target. Satoru will proceed past the foe as these strikes are attempted and end in a location maximum 2m away, preferably, behind them. (Can be executed with one blade.)
Tier 1 Technique Strengths: Can be fatal to those that are equal or lower tier than the user.
Tier 1 Technique Weaknesses: Requires the user to enter a stance.
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Last edited by Rooster on Mon Feb 02, 2015 5:51 pm; edited 2 times in total