Skill Name: Fishman Karate
Skill Type: Martial Art/Close Range
Skill Description & Information: Fishman Karate is the mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Since lots of fishman have different technics in this style, Kujira has one too. His technic specializes in the creation of shockwaves in the water. This is why Kujira has so strong attacks and solid punches, because the punch isn't necessarily what damages the enemy, but the internal shockwave in the users internal water, which is almost everything since living creatures are basically a mass of water.
Skill Strengths:
Skill Weaknesses:
Skill Type: Martial Art/Close Range
Skill Description & Information: Fishman Karate is the mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Since lots of fishman have different technics in this style, Kujira has one too. His technic specializes in the creation of shockwaves in the water. This is why Kujira has so strong attacks and solid punches, because the punch isn't necessarily what damages the enemy, but the internal shockwave in the users internal water, which is almost everything since living creatures are basically a mass of water.
Skill Strengths:
- Effective against enemies strong against blunt attacks. Anyone fighting is a mass of water. This means any passive ability that protects the user from attacks won't work against this fighting style. This also mean shockwaves can damage logia users, but some attacks can't still touch them.
- User is resistant against fire and water technics. Deal 50% less damage.
- Under water, all the technics deal double damage.
Skill Weaknesses:
- Not being underwater leaves the user in some disadvantage.
- User is weak against thunder/lightning technics. Deal 50% more damage.
- Technics that involve touching someone with the fist or a part of the body won't affect logia users.
- Tier 1:
- Kujira Ken:
- Tier 1 Technique Name: Kujira Ken
Tier 1 Technique Type: Close Range (0-5 meters)
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: The most basic of Kujira's attacks. He punches the enemy in any place, and makes the water in their body vibrate and create a shockwave in all the body causing internal damage.
Tier 1 Technique Strengths:
-Deals heavy damage.
-Simple attack, easily performed.
Tier 1 Technique Weaknesses:
-Can only attack one.
-Has to reach the enemy.
- Kujiradaburu ken:
- Tier 1 Technique Name: Kujiradaburu ken (Whale Double Fist)
Tier 1 Technique Type: Close Range (0-5 meters)
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: The user uses both hands to punch the enemy with the fists. When it hits the enemy, the punch makes a straight shockwave that passes directly to the other side of the body in a straight line.
Tier 1 Technique Strengths:
-It deals heavy damage, but only in the stroked zone.
-Paralyzes for one post. Only if hit in the stomach.
Tier 1 Technique Weaknesses:
-Can only attack one.
-Has to reach the enemy.
- Kujirarariatto:
- Tier 1 Technique Name: Kujirarariatto (Whale Clothesline)
Tier 1 Technique Type: Close Range (0-5 meters)
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: The user dashes towards the enemy with the stretched arm. The arm will crash against the enemy. The hit will cause a shockwave in the enemies body.
Tier 1 Technique Strengths:
-Heavy Damage.
-It can attack more than one if they are lined up.
Tier 1 Technique Weaknesses:
-Can only attack one.
-Has to reach the enemy.
- Nokkākujira:
- Tier 1 Technique Name:Nokkākujira (Whale Knocker)
Tier 1 Technique Type: Close Range (0-5 meters)
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: The user places his both hands together like a hammer. He then falls against the enemy crashing both fists on the enemy's head. This will cause a shockwave on the oponents body. This is strong enough to break the floor below the enemy.
Tier 1 Technique Strengths:
-Heavy damage to the enemy.
-Powerful enough to use against buildings and destroy them completely.
Tier 1 Technique Weaknesses:
-Can only attack one.
-Has to reach the enemy.
- Kujirachoppu:
- Tier 1 Technique Name: Kujirachoppu
Tier 1 Technique Type: Counter
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: The user uses on of his hands to attack the enemy with the stretched palmed as a sword. When it hits the enemy, it causes a shockwave that will cause damage on the enemy.
Tier 1 Technique Strengths:
-Causes heavy damage on the enemy.
-Strong enough to send them flying 20 meters away.
Tier 1 Technique Weaknesses:
-Can only attack one.
-Has to reach the enemy.
- Tier 2:
- Kujirapuresu:
- Tier 2 Technique Name: Kujirapuresu (Whale Press)
Tier 2 Technique Type: Close Range (0-20 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user uses only one finger for this strike. He then touches the enemy with the fingers and gently presses it letting out a shockwave through the enemy's body. This shockwave won't deal much damage, but will attack the system of the body.
Tier 2 Technique Strengths:
-Paralyzes the enemy for 1 post.
-The enemies body won't react correctly, making the much slower for 1 post after the paralyzing effect.
Tier 2 Technique Weaknesses:
-Deals light damage.
-Can only attack one.
-Has to reach the enemy.
- Kujira Tenohira:
- Tier 2 Technique Name: Kujira Tenohira (Whale palm)
Tier 2 Technique Type: Close Range (0-20 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user makes a hit with a stretched palm launching a shockwave towards the enemy. The shockwave moves through the water in the air and then gets to the enemy, shocking them and launching them back 10 meters away.
Tier 2 Technique Strengths:
-Invisible ranged attack.
Tier 2 Technique Weaknesses:
-Can only attack one.
- Kujirashotto:
- Tier 2 Technique Name: Kujirashotto (Whale Shot)
Tier 2 Technique Type: Long Range (11-55 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user first gets his hand wet. He then extends his palm and hits the air letting the water drop to be launched at the enemy at a high speed. The drop is 30 centimeters wide and has a shockwave to hit the enemy upon contact.
Tier 2 Technique Strengths:
-Paralyzes enemy for one post.
-Heavy damage.
Tier 2 Technique Weaknesses:
-His hand must get wet.
-Can only attack one enemy.
- Kujirasumasshu:
- Tier 2 Technique Name: Kujirasumasshu (Whale Smash)
Tier 2 Technique Type: Close Range (0-20 metros)
Tier 2 Technique Cooldown: 4 posts
Tier 2 Technique Description: The user starts running as he starts to create a shockwave in his body. When he reaches the enemy, he jumps, using his 12 tones to fall in the enemy with the belly and use to shockwave to cause extra damage.
Tier 2 Technique Strengths:
-Heavy damage.
-Paralyzes enemy for one post.
Tier 2 Technique Weaknesses:
-Deals low damage to the user.
-The user can be evaded easily, since he has to run towards the enemy.
- Kujira Dangan:
- Tier 2 Technique Name: Kujira Dangan (Whale Bullet)
Tier 2 Technique Type: Long Range (11-55 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user makes his finger wet, and then, with the strength of Kujira and creating a shockwave, he launches the drop at the enemy, making it as strong as a normal bullet. The bullet is about some millimeters wide only, just like a real bullet, but it will pierce through anything until it reaches it's limit. It goes at the same speed than a bullet.
Tier 2 Technique Strengths:
-Piercing damage.
-Can pierce anything except barriers (or other defensive style things) higher than the user.
Tier 2 Technique Weaknesses:
-Little, easily evaded.
-The user must be wet to use this.
- Tier 3:
- Kujira Jimen:
- Tier 3 Technique Name: Kujira Jimen (Whale Ground)
Tier 3 Technique Type: Area of Effect (30 meter radius)
Tier 3 Technique Cooldown: 4 posts
Tier 3 Technique Description: The user stops on the ground letting a shockwave move through the water in the ground in the area of effect. Anyone touching the ground will be shocked and will be sent flying about 10 meters in the air.
Tier 3 Technique Strengths:
-Heavy Damage.
-Can attack many.
Tier 3 Technique Weaknesses:
-Easily attacks allies.
-It has to be done on the ground. Can't be in sand though.
- Kujiraburasutā:
- Tier 3 Technique Name: Kujiraburasutā (Whale Blaster)
Tier 3 Technique Type: Mid Range (6-70 meters)
Tier 3 Technique Cooldown: 4 posts
Tier 3 Technique Description: The user hits the air with his fist, creating a shockwave that travels through the water in the air. After a few seconds, anyone in front of the user will be attacked by the shockwave. The affected area is a 20 per 70 meters rectangle from the user, having the user in the 20 meter side. Anyone damaged will be sent back about 10 meters away before landing.
Tier 3 Technique Strengths:
-Can attack many.
-Heavy damage.
Tier 3 Technique Weaknesses:
-Easily harms allies.
-Only attacks in one direction.
- Omegakujira:
- Tier 3 Technique Name: Omegakujira (Omega Whale)
Tier 3 Technique Type: Close Range (0-35 meters)
Tier 3 Technique Cooldown: 4 posts
Tier 3 Technique Description: This is the strongest Kujira punch of the technics. The user rushes against the enemy and punches them in the stomach. He then releases a shockwave and makes the water in the air around the target, become liquid and make a water sphere. The shockwave will deal even more damage because of this. The enemy will be launchd about 15 meters before touching the ground.
Tier 3 Technique Strengths:
-Heavy damage.
-Paralyzes for 2 posts.
Tier 3 Technique Weaknesses:
-Can only attack one.
-Needs contact with the enemy first.
- Kujirasuchīmu:
- Tier 3 Technique Name: Kujirasuchīmu (Whale Steam)
Tier 3 Technique Type: Close Range (0-35 meters)
Tier 3 Technique Cooldown: 5 posts
Tier 3 Technique Description: Because of the difficulty in this attack, it has a short range. The user will first give a stomp, making the water around any target become steam, and with the stomp, he'll send a shockwave to make the steam shock the enemy and send him flying up about 10 meters high before falling again.
Tier 3 Technique Strengths:
-Heavy Damage.
-Surprise attack.
Tier 3 Technique Weaknesses:
-Can only attack one.
-The user will have a endurance debuff while performing the attack.
- Kujira danmaku:
- Tier 3 Technique Name: Kujira danmaku (Whale Barrage)
Tier 3 Technique Type: Long Range (11-95 meters)
Tier 3 Technique Cooldown: 5 posts
Tier 3 Technique Description: The user first gets his hand wet. Then he slashes the air with his arm launching hundred of drops towards the enemies in front of him. Each bullet has a shockwave, so when they touch the enemy, even if not directly, it will cause damage.
Tier 3 Technique Strengths:
-Can attack many at the time.
-Heavy damage.
-Can give direction to the bullets.
Tier 3 Technique Weaknesses:
-Each enemy can only receive damage from one shot.
-Can easily hit allies.
-Has to get wet first.
- Tier 4:
- Rivuhakushu:
- Tier 4 Technique Name: Rivuhakushu (Leviathan Clap)
Tier 4 Technique Type: Area of Effect (60 meters radius)
Tier 4 Technique Cooldown: 5 posts
Tier 4 Technique Description: The user gives a clap, creating a shockwave that moves through the water in the air and then crashes against all the enemies in the area of effect. This attack is quite slow.
Tier 4 Technique Strengths:
-Attacks many.
-Heavy damage.
Tier 4 Technique Weaknesses:
-Easily attacks allies.
-Kinda slow making it a bit easier to evade.
- Aiasansutonpu:
- Tier 4 Technique Name: Aiasansutonpu (Leviathan Stomp)
Tier 4 Technique Type: Melee
Tier 4 Technique Cooldown: 6 posts
Tier 4 Technique Description: The user simply stomps on the enemy while he is on the ground. It will create a shockwave in the enemies body. This isn't just strong because of the shockwave, but because of the 12 tones the user weights.
Tier 4 Technique Strengths:
-Very heavy damage.
-Internal damage.
Tier 4 Technique Weaknesses:
-Difficulty hits.
-Enemy must be on the ground.
- Itami no jōsū:
- Tier 4 Technique Name: Itami no jōsū (Pain Multiplier)
Tier 4 Technique Type: Melee
Tier 4 Technique Cooldown: 4 posts
Tier 4 Technique Description: The user grabs the enemy with one or both hands. He then creates a pair of shockwaves that travel through the enemies body moving around the pain inside of them. This doesn't do much damage, but the pain is so big it stuns the enemy.
Tier 4 Technique Strengths:
-The enemy is stunned for 2 posts.
Tier 4 Technique Weaknesses:
-Has to be grabbing the enemy.
Last edited by Kujira on Sat Dec 27, 2014 2:57 pm; edited 2 times in total